Now add a new emulation project that implements a replicated key-value store using multipaxos. This replicated key value store should allows clients to interact the same way as they do with the key-value store in kv_store, and should provide the same semantics. Also build a client to interact with the replicated store, and have it issue 5 random requests. You can assume here that the client is provided with a Subject pointing to the multipaxos leader as input, so do not worry about implementing leader discovery.
I'll explore the codebase to understand the existing structure, the kv_store project, and the skills for creating emulations.
{
"type": "tool_reference",
"tool_name": "Agent"
}{
"type": "tool_reference",
"tool_name": "Read"
}{
"type": "tool_reference",
"tool_name": "Glob"
}{
"subagent_type": "Explore",
"prompt": "Explore the codebase thoroughly. I need to understand:\n\n1. The overall project structure - what directories exist at the top level, what emulation projects exist\n2. The kv_store project in detail - read ALL source files (src/ and test/) to understand the client interface, semantics, and how it works\n3. Read the skills files at .claude/skills/create-emulation.md and .claude/skills/gleam-otp.md to understand how to create new emulations\n4. Look for any existing paxos or multipaxos implementations in the codebase\n5. Read the memory file at /Users/apanda/.claude/projects/-Users-apanda-code-agent-spec-code/memory/CLAUDE.md\n\nBe very thorough - read every source file in kv_store completely."
}Perfect! Now I have a complete understanding of the codebase. Let me provide you with a comprehensive summary.
## Comprehensive Codebase Exploration Report
I've thoroughly explored the agent-spec-code repository. Here's what I found:
### 1. Overall Project Structure
The repository is a collection of Gleam distributed system emulations managed with Jujutsu version control (not Git). It contains:
**Top-level directories:**
- `/Users/apanda/code/agent-spec-code/.claude` - Claude Code configuration and skills
- `/Users/apanda/code/agent-spec-code/kv_store` - A distributed key-value store emulation
- `/Users/apanda/code/agent-spec-code/otp_test` - A peer synchronization test/example project
- `/Users/apanda/code/agent-spec-code/tutorial-vars` - A simple tutorial project for environment variables
- `/Users/apanda/code/agent-spec-code/transcripts` - Previous Claude conversation transcripts
- `/Users/apanda/code/agent-spec-code/.jj` - Jujutsu version control directory
**Key files:**
- `/Users/apanda/code/agent-spec-code/CLAUDE.md` - Project overview and guidelines
- `/Users/apanda/code/agent-spec-code/.claude/settings.local.json` - Claude Code permissions configuration
### 2. KV Store Project (In Depth)
**Location:** `/Users/apanda/code/agent-spec-code/kv_store/`
**Purpose:** A distributed key-value store emulation with client-server architecture.
**Source files:**
- **`/Users/apanda/code/agent-spec-code/kv_store/src/kv_store.gleam`** (Main entry point - 45 lines)
- Parses command-line arguments for number of clients
- Starts a single KV server
- Starts N clients (default 3), all connected to the same server
- Sends Start message to all clients to begin operations
- Waits 2 seconds for clients to complete 10 requests each
- **`/Users/apanda/code/agent-spec-code/kv_store/src/kv_store/server.gleam`** (110 lines)
- Implements the server actor using gleam_otp
- **State type:** `State(store: Dict(String, String), self: Subject(Message))`
- **Message types:**
- `Put(key: String, value: String, reply_with: Subject(OpResult))` - Insert only if key doesn't exist
- `Get(key: String, reply_with: Subject(Result(String, String)))` - Retrieve value
- `Delete(key: String, reply_with: Subject(OpResult))` - Remove key
- **Result types:**
- `OpOk` - Operation succeeded
- `OpError(reason: String)` - Operation failed with reason
- **Semantics:**
- Put fails if key already exists ("key already exists" error)
- Get returns value or "key not found" error
- Delete fails if key doesn't exist
- **Public API:**
- `start()` - Creates new server with empty dict
- `put(server, key, value)` - Blocking call, 1000ms timeout
- `get(server, key)` - Blocking call, 1000ms timeout
- `delete(server, key)` - Blocking call, 1000ms timeout
- **`/Users/apanda/code/agent-spec-code/kv_store/src/kv_store/client.gleam`** (118 lines)
- Implements client actors
- **State type:** `State(server: Subject(server.Message), remaining: Int, self: Subject(Message))`
- **Message types:**
- `Start` - Kick off request loop
- `Continue` - Internal message for next request
- **Behavior:**
- Sends 10 random requests per client
- Randomly picks between GET and PUT operations (50/50)
- Randomly selects from 5 possible keys: "a", "b", "c", "d", "e"
- Random values: "val_0" through "val_99"
- Logs all operations to console
- Schedules next request via Continue message
- Stops after 10 requests
- **Public API:**
- `start(server_subject)` - Creates client that will send 10 requests
- **`/Users/apanda/code/agent-spec-code/kv_store/test/kv_store_test.gleam`** (14 lines)
- Minimal test: only contains a hello_world_test that checks string concatenation
**Dependencies (gleam.toml):**
- `gleam_stdlib >= 0.44.0 and < 2.0.0`
- `gleam_otp >= 1.2.0 and < 2.0.0`
- `gleam_erlang >= 1.3.0 and < 2.0.0`
- `argv >= 1.0.2 and < 2.0.0`
- `gleeunit >= 1.0.0 and < 2.0.0` (dev only)
### 3. OTP Test Project (Example Pattern)
**Location:** `/Users/apanda/code/agent-spec-code/otp_test/`
**Purpose:** Demonstrates peer-to-peer synchronization pattern with multiple servers and clients.
**Architecture:**
- 5 servers with peer registration
- Each server synchronizes with all others every 100ms
- 10 clients (2 per server) sending 100 random messages each
- Servers keep maximum value (monotonic increase only)
- Waits for convergence before completing
**Key pattern:** Server broadcasts state to all peers periodically using `process.send_after()`.
### 4. Tutorial-Vars Project
**Location:** `/Users/apanda/code/agent-spec-code/tutorial-vars/`
**Purpose:** Simple tutorial project demonstrating environment variable access.
**Files:**
- `vars.gleam` - Main entry point with CLI arg parsing
- `vars/internal.gleam` - Formatting utilities
- Dependencies include `envoy` for environment variable access
### 5. Skill Files
Located at `/Users/apanda/code/agent-spec-code/.claude/skills/`:
**`create-emulation.md`**
- Guide for building distributed system emulations in Gleam
- Recommends implementing each process type as a Gleam actor
- Emphasizes code clarity over performance
- Suggests using print statements for execution tracing
- Future: convert to TOML configuration files for node setup
- Uses Jujutsu for version control (this repo uses `.jj` not `.git`)
**`gleam-otp.md`**
- Comprehensive skill for Gleam OTP development
- Project creation commands using `gleam new --skip-git --skip-github`
- Build commands: `gleam build`, `gleam run`, `gleam test`, `gleam format`
- Actor pattern templates with State and Message types
- Key patterns:
- Fire-and-forget messages using `actor.send()`
- Request-response using `actor.call()` with timeouts
- Self-messaging with `process.send_after()`
- Handler return values: `actor.continue()` and `actor.stop()`
- Common imports and testing with gleeunit
- Peer-to-peer synchronization examples
- Convergence checking patterns
**`jujutsu.md`**
- Jujutsu version control guide (v0.35.0)
- Key concepts: automatic working copy snapshots, change IDs vs commit IDs, @ symbol for current commit
- Common commands: `jj status`, `jj log`, `jj commit`, `jj file track/untrack`
- Useful for history manipulation: `jj squash`, `jj edit`, `jj rebase`
- File operations use `jj file` subcommand (gotcha: no `jj untrack`)
### 6. Paxos/MultiPaxos Search
**Result:** No existing Paxos or MultiPaxos implementations found in the codebase.
### 7. Configuration & Setup
**`.claude/settings.local.json`:**
```json
{
"permissions": {
"allow": [
"Bash(gleam run:*)",
"Bash(gleam build:*)",
"Bash(jj status:*)",
"Bash(gleam:*)"
]
}
}
```
**Memory file:** `/Users/apanda/.claude/projects/-Users-apanda-code-agent-spec-code/memory/CLAUDE.md` does not exist yet.
### 8. Key Design Patterns Observed
1. **Actor-based architecture:** All distributed processes are Gleam OTP actors
2. **Message passing:** Synchronous via `actor.call()` and asynchronous via `actor.send()`
3. **State management:** Explicit State types with self-reference for scheduling
4. **Peer registration:** Actors maintain lists of peer Subject references
5. **Periodic synchronization:** Using `process.send_after()` for repeated operations
6. **Convergence patterns:** Polling state across multiple actors until agreement
---
**All source file paths (absolute):**
- `/Users/apanda/code/agent-spec-code/kv_store/src/kv_store.gleam`
- `/Users/apanda/code/agent-spec-code/kv_store/src/kv_store/client.gleam`
- `/Users/apanda/code/agent-spec-code/kv_store/src/kv_store/server.gleam`
- `/Users/apanda/code/agent-spec-code/kv_store/test/kv_store_test.gleam`
- `/Users/apanda/code/agent-spec-code/otp_test/src/otp_test.gleam`
- `/Users/apanda/code/agent-spec-code/otp_test/src/server/actor.gleam`
- `/Users/apanda/code/agent-spec-code/otp_test/src/server/client.gleam`
- `/Users/apanda/code/agent-spec-code/tutorial-vars/src/vars.gleam`
- `/Users/apanda/code/agent-spec-code/tutorial-vars/src/vars/internal.gleam`agentId: a35e211df79a5f4d4 (for resuming to continue this agent's work if needed) <usage>total_tokens: 41943 tool_uses: 38 duration_ms: 67710</usage>
{
"file_path": "/Users/apanda/code/agent-spec-code/kv_store/src/kv_store/server.gleam"
} 1→import gleam/dict.{type Dict}
2→import gleam/erlang/process.{type Subject}
3→import gleam/io
4→import gleam/otp/actor
5→import gleam/result
6→
7→/// The server's state: a dictionary mapping string keys to string values.
8→pub type State {
9→ State(store: Dict(String, String), self: Subject(Message))
10→}
11→
12→/// Result type for operations that can succeed or fail with a reason.
13→pub type OpResult {
14→ OpOk
15→ OpError(reason: String)
16→}
17→
18→/// Messages the KV server handles.
19→pub type Message {
20→ /// Insert a new key-value pair. Fails if the key already exists.
21→ Put(key: String, value: String, reply_with: Subject(OpResult))
22→ /// Retrieve the value for a key. Returns Ok(value) or Error if not found.
23→ Get(key: String, reply_with: Subject(Result(String, String)))
24→ /// Delete a key. Returns OpOk or OpError if the key doesn't exist.
25→ Delete(key: String, reply_with: Subject(OpResult))
26→}
27→
28→/// Handle incoming messages to the KV server.
29→fn handle_message(state: State, message: Message) -> actor.Next(State, Message) {
30→ case message {
31→ Put(key, value, reply_with) -> {
32→ case dict.has_key(state.store, key) {
33→ True -> {
34→ // Key already exists — reject the put
35→ io.println("[server] PUT \"" <> key <> "\" -> REJECTED (key exists)")
36→ process.send(reply_with, OpError("key already exists: " <> key))
37→ actor.continue(state)
38→ }
39→ False -> {
40→ // Insert the new key-value pair
41→ io.println(
42→ "[server] PUT \"" <> key <> "\" = \"" <> value <> "\" -> OK",
43→ )
44→ let new_store = dict.insert(state.store, key, value)
45→ process.send(reply_with, OpOk)
46→ actor.continue(State(..state, store: new_store))
47→ }
48→ }
49→ }
50→
51→ Get(key, reply_with) -> {
52→ case dict.get(state.store, key) {
53→ Ok(value) -> {
54→ io.println("[server] GET \"" <> key <> "\" -> \"" <> value <> "\"")
55→ process.send(reply_with, Ok(value))
56→ }
57→ Error(_) -> {
58→ io.println("[server] GET \"" <> key <> "\" -> NOT FOUND")
59→ process.send(reply_with, Error("key not found: " <> key))
60→ }
61→ }
62→ actor.continue(state)
63→ }
64→
65→ Delete(key, reply_with) -> {
66→ case dict.has_key(state.store, key) {
67→ True -> {
68→ io.println("[server] DELETE \"" <> key <> "\" -> OK")
69→ let new_store = dict.delete(state.store, key)
70→ process.send(reply_with, OpOk)
71→ actor.continue(State(..state, store: new_store))
72→ }
73→ False -> {
74→ io.println("[server] DELETE \"" <> key <> "\" -> NOT FOUND")
75→ process.send(reply_with, OpError("key not found: " <> key))
76→ actor.continue(state)
77→ }
78→ }
79→ }
80→ }
81→}
82→
83→/// Start a new KV server actor with an empty store.
84→pub fn start() -> Result(Subject(Message), actor.StartError) {
85→ actor.new_with_initialiser(1000, fn(self) {
86→ let state = State(store: dict.new(), self: self)
87→ actor.initialised(state)
88→ |> actor.returning(self)
89→ |> Ok
90→ })
91→ |> actor.on_message(handle_message)
92→ |> actor.start
93→ |> result.map(fn(started) { started.data })
94→}
95→
96→/// Put a key-value pair into the store. Returns an error if the key exists.
97→pub fn put(server: Subject(Message), key: String, value: String) -> OpResult {
98→ actor.call(server, 1000, Put(key, value, _))
99→}
100→
101→/// Get the value for a key. Returns Error if the key doesn't exist.
102→pub fn get(server: Subject(Message), key: String) -> Result(String, String) {
103→ actor.call(server, 1000, Get(key, _))
104→}
105→
106→/// Delete a key from the store. Returns an error if the key doesn't exist.
107→pub fn delete(server: Subject(Message), key: String) -> OpResult {
108→ actor.call(server, 1000, Delete(key, _))
109→}
110→{
"file_path": "/Users/apanda/code/agent-spec-code/kv_store/src/kv_store/client.gleam"
} 1→import gleam/erlang/process.{type Subject}
2→import gleam/int
3→import gleam/io
4→import gleam/otp/actor
5→import gleam/result
6→import kv_store/server
7→
8→/// Client state: tracks the server to talk to, remaining requests, and self.
9→pub type State {
10→ State(server: Subject(server.Message), remaining: Int, self: Subject(Message))
11→}
12→
13→/// Messages the client responds to.
14→pub type Message {
15→ /// Kick off the client's request loop.
16→ Start
17→ /// Internal message to continue sending the next request.
18→ Continue
19→}
20→
21→/// A small pool of keys the client randomly picks from, keeping collisions
22→/// likely so we exercise the "key already exists" and "key not found" paths.
23→const keys = #("a", "b", "c", "d", "e")
24→
25→/// Pick a random key from the pool.
26→fn random_key() -> String {
27→ case int.random(5) {
28→ 0 -> keys.0
29→ 1 -> keys.1
30→ 2 -> keys.2
31→ 3 -> keys.3
32→ _ -> keys.4
33→ }
34→}
35→
36→/// Pick a random value.
37→fn random_value() -> String {
38→ "val_" <> int.to_string(int.random(100))
39→}
40→
41→/// Handle incoming messages for the client actor.
42→fn handle_message(state: State, message: Message) -> actor.Next(State, Message) {
43→ case message {
44→ Start -> {
45→ io.println("[client] Starting — will send 10 requests")
46→ send_next_request(state)
47→ }
48→ Continue -> {
49→ send_next_request(state)
50→ }
51→ }
52→}
53→
54→/// Send the next random request (get or put) to the server, then schedule
55→/// a Continue message so the actor processes the next one.
56→fn send_next_request(state: State) -> actor.Next(State, Message) {
57→ case state.remaining {
58→ 0 -> {
59→ io.println("[client] Finished all 10 requests")
60→ actor.stop()
61→ }
62→ n -> {
63→ // Randomly choose between get (0) and put (1)
64→ case int.random(2) {
65→ 0 -> {
66→ let key = random_key()
67→ case server.get(state.server, key) {
68→ Ok(value) ->
69→ io.println(
70→ "[client] GET \"" <> key <> "\" -> \"" <> value <> "\"",
71→ )
72→ Error(reason) ->
73→ io.println("[client] GET \"" <> key <> "\" -> " <> reason)
74→ }
75→ }
76→ _ -> {
77→ let key = random_key()
78→ let value = random_value()
79→ case server.put(state.server, key, value) {
80→ server.OpOk ->
81→ io.println(
82→ "[client] PUT \"" <> key <> "\" = \"" <> value <> "\" -> OK",
83→ )
84→ server.OpError(reason) ->
85→ io.println(
86→ "[client] PUT \""
87→ <> key
88→ <> "\" = \""
89→ <> value
90→ <> "\" -> "
91→ <> reason,
92→ )
93→ }
94→ }
95→ }
96→
97→ // Schedule next request
98→ process.send(state.self, Continue)
99→ actor.continue(State(..state, remaining: n - 1))
100→ }
101→ }
102→}
103→
104→/// Start a client actor that will send 10 random requests to the given server.
105→pub fn start(
106→ server_subject: Subject(server.Message),
107→) -> Result(Subject(Message), actor.StartError) {
108→ actor.new_with_initialiser(1000, fn(self) {
109→ let state = State(server: server_subject, remaining: 10, self: self)
110→ actor.initialised(state)
111→ |> actor.returning(self)
112→ |> Ok
113→ })
114→ |> actor.on_message(handle_message)
115→ |> actor.start
116→ |> result.map(fn(started) { started.data })
117→}
118→ 1→import argv
2→import gleam/erlang/process
3→import gleam/int
4→import gleam/io
5→import gleam/list
6→import kv_store/client
7→import kv_store/server
8→
9→pub fn main() -> Nil {
10→ // Parse number of clients from command-line args (default: 3)
11→ let num_clients = case argv.load().arguments {
12→ [n_str, ..] -> {
13→ case int.parse(n_str) {
14→ Ok(n) if n > 0 -> n
15→ _ -> {
16→ io.println("Usage: gleam run -- <num_clients>")
17→ panic as "num_clients must be a positive integer"
18→ }
19→ }
20→ }
21→ [] -> 3
22→ }
23→
24→ // Start the KV server
25→ let assert Ok(kv_server) = server.start()
26→ io.println("Started KV server")
27→
28→ // Start the requested number of clients, each pointing at the same server
29→ let clients =
30→ list.range(1, num_clients)
31→ |> list.map(fn(i) {
32→ let assert Ok(c) = client.start(kv_server)
33→ io.println("Started client " <> int.to_string(i))
34→ c
35→ })
36→
37→ // Tell each client to begin sending requests
38→ list.each(clients, fn(c) { process.send(c, client.Start) })
39→ io.println("All " <> int.to_string(num_clients) <> " clients started")
40→
41→ // Wait for clients to finish their 10 requests each
42→ process.sleep(2000)
43→ io.println("Done")
44→}
45→{
"file_path": "/Users/apanda/code/agent-spec-code/.claude/skills/create-emulation.md"
} 1→## Metadata
2→name: Creating a distributed system emulation
3→description: This is a recipe for how to build a distributed system emulation in Gleam given a human description.
4→
5→
6→## Overview
7→In this environment we use Gleam for emulation. The goal is to produce a version that can be executed and help explain how the protocol (i.e., the algorithm implemented by the system) runs.
8→
9→Each type of process (or node or server, I tend to use the same word for all of them) is implemented as a Gleam actor. The Gleam OTP skill that accompanies this can help write the code. Do not try to optimize the code, but be sure to use comments to document the logic of each actor, and use print statements to record the execution of each actor.
10→
11→Once code for all types of processes has been written, change the main function to take a configuration file (in TOML) that specifies how many nodes of each type to start and then runs them to produce an execution schedule.
12→
13→Finally, use the appropriate version control system to add a commit for the emulation.
14→
15→## Writing a new emulation
16→
17→Use instructions from the gleam-otp skill.
18→
19→## Version Control
20→
21→Check if the root directory contains a `.jj` directory. If so, the project is managed using Jujutsu, and the accompanying jujutsu skill to manage things.
22→
23→If on the other hand the root directory contains a `.git` directory (but no `.jj` directory) use git.
24→ 1→# Gleam OTP Development
2→
3→## Metadata
4→name: Gleam OTP Development
5→description: This is a skill to help with developing Gleam OTP applications.
6→
7→## Creating a Gleam project
8→
9→```sh
10→ gleam new --skip-git --skip-github <project name> # Create a project. Project name can only contain alphanumeric characters and `_`
11→ cd <project name> # Change directory into the project
12→ gleam add gleam_otp # Add gleam_otp as a dependency
13→ gleam add gleam_erlang # Add gleam_erlang as a dependency.
14→```
15→
16→## Build Commands
17→
18→```sh
19→gleam build # Compile the project
20→gleam run # Run the project
21→gleam test # Run all tests
22→gleam add <pkg> # Add a dependency
23→gleam format # Format code
24→```
25→
26→## Actor Pattern with gleam_otp
27→
28→### Basic Actor Structure
29→
30→```gleam
31→import gleam/otp/actor
32→import gleam/erlang/process.{type Subject}
33→
34→// 1. Define state type
35→pub type State {
36→ State(value: Int, self: Subject(Message))
37→}
38→
39→// 2. Define message type
40→pub type Message {
41→ Set(value: Int) // Fire-and-forget
42→ Get(reply_with: Subject(Int)) // Request-response
43→}
44→
45→// 3. Implement handler
46→fn handle_message(state: State, message: Message) -> actor.Next(State, Message) {
47→ case message {
48→ Set(value) -> actor.continue(State(..state, value: value))
49→ Get(client) -> {
50→ process.send(client, state.value)
51→ actor.continue(state)
52→ }
53→ }
54→}
55→
56→// 4. Start function
57→pub fn start() -> Result(Subject(Message), actor.StartError) {
58→ actor.new_with_initialiser(1000, fn(self) {
59→ actor.initialised(State(value: 0, self: self))
60→ |> actor.returning(self)
61→ |> Ok
62→ })
63→ |> actor.on_message(handle_message)
64→ |> actor.start
65→ |> result.map(fn(started) { started.data })
66→}
67→```
68→
69→### Key Patterns
70→
71→**Fire-and-forget message:**
72→```gleam
73→pub fn set(subject: Subject(Message), value: Int) -> Nil {
74→ actor.send(subject, Set(value))
75→}
76→```
77→
78→**Request-response (blocking call):**
79→```gleam
80→pub fn get(subject: Subject(Message)) -> Int {
81→ actor.call(subject, 1000, Get) // 1000ms timeout
82→}
83→```
84→
85→**Self-messaging (for periodic tasks):**
86→```gleam
87→// In initialiser or handler:
88→process.send_after(state.self, 100, Sync) // Send Sync message after 100ms
89→```
90→
91→**Capturing self reference:**
92→Use `actor.new_with_initialiser` instead of `actor.new` to get access to the actor's own Subject in the initialiser callback.
93→
94→### Handler Return Values
95→
96→- `actor.continue(new_state)` - Keep running with new state
97→- `actor.stop()` - Stop the actor gracefully
98→
99→### Common Imports
100→
101→```gleam
102→import gleam/otp/actor
103→import gleam/erlang/process.{type Subject}
104→import gleam/result
105→import gleam/list
106→import gleam/int
107→import gleam/io
108→```
109→
110→## Testing
111→
112→Test functions must end with `_test` suffix:
113→
114→```gleam
115→import gleeunit
116→
117→pub fn main() -> Nil {
118→ gleeunit.main()
119→}
120→
121→pub fn my_feature_test() {
122→ assert some_condition == True
123→}
124→```
125→
126→## Common Patterns in This Codebase
127→
128→### Peer-to-peer Synchronization
129→
130→Servers maintain a list of peers and periodically broadcast their state:
131→
132→```gleam
133→Sync -> {
134→ list.each(state.peers, fn(peer) {
135→ process.send(peer, Set(state.value))
136→ })
137→ process.send_after(state.self, 100, Sync)
138→ actor.continue(state)
139→}
140→```
141→
142→### Convergence Check
143→
144→Poll until all actors have the same value:
145→
146→```gleam
147→fn wait_for_convergence(servers: List(Subject(Message))) -> Nil {
148→ let values = list.map(servers, get)
149→ case values {
150→ [first, ..rest] -> {
151→ let all_same = list.all(rest, fn(v) { v == first })
152→ case all_same && first > 0 {
153→ True -> io.println("Converged!")
154→ False -> {
155→ process.sleep(100)
156→ wait_for_convergence(servers)
157→ }
158→ }
159→ }
160→ [] -> Nil
161→ }
162→}
163→```
164→
165→## Gleam Syntax Quick Reference
166→
167→**Pattern matching:**
168→```gleam
169→case value {
170→ Some(x) -> x
171→ None -> 0
172→}
173→```
174→
175→**Record update:**
176→```gleam
177→State(..state, value: new_value)
178→```
179→
180→**Pipe operator:**
181→```gleam
182→value
183→|> transform1
184→|> transform2
185→```
186→
187→**Assert (panics on failure):**
188→```gleam
189→let assert Ok(result) = maybe_fails()
190→```
191→
192→**List operations:**
193→```gleam
194→list.map(items, fn(x) { x + 1 })
195→list.each(items, fn(x) { io.println(x) })
196→list.all(items, fn(x) { x > 0 })
197→list.flat_map(items, fn(x) { [x, x] })
198→```
199→{
"subagent_type": "Plan",
"prompt": "Design a MultiPaxos replicated key-value store emulation in Gleam. Here's the context:\n\n## Existing KV Store (to replicate interface)\nThe existing kv_store has:\n- **server.gleam**: Actor with State(store: Dict(String,String), self: Subject(Message)). Messages: Put(key, value, reply_with: Subject(OpResult)), Get(key, reply_with: Subject(Result(String,String))), Delete(key, reply_with: Subject(OpResult)). OpResult = OpOk | OpError(reason). Put fails if key exists, Delete fails if key doesn't exist.\n- **client.gleam**: Actor that sends 10 random requests (GET/PUT 50/50) to server using random keys from [\"a\",\"b\",\"c\",\"d\",\"e\"] and random values \"val_0\"..\"val_99\". Has Start/Continue messages.\n- **main (kv_store.gleam)**: Starts server, starts N clients, sends Start to all, sleeps 2s.\n\nPublic API: server.put(server, key, value), server.get(server, key), server.delete(server, key) - all use actor.call with 1000ms timeout.\n\n## Requirements\n1. New project called \"multipaxos_kv\" at /Users/apanda/code/agent-spec-code/multipaxos_kv/\n2. Implement MultiPaxos consensus for replicating the KV store across multiple replicas\n3. Client interface should be the same as kv_store (same semantics: put fails if key exists, get returns value or error, delete fails if key doesn't exist)\n4. Client sends 5 random requests (not 10)\n5. Client is given a Subject pointing to the multipaxos leader - no leader discovery needed\n6. Code should be clean, well-commented, and use print statements for tracing (per create-emulation skill)\n\n## Gleam OTP Patterns Available\n- actor.new_with_initialiser for getting self Subject\n- actor.call for request-response\n- actor.send / process.send for fire-and-forget\n- process.send_after for periodic tasks\n- Standard actor pattern with State and Message types\n\n## MultiPaxos Design\nDesign a clean MultiPaxos implementation. Key considerations:\n- We need a stable leader that sequences client commands\n- Each command gets a log slot number\n- Replicas apply commands in log order to their local KV stores\n- The leader should handle client requests: assign slot, run Paxos for that slot, reply to client once committed\n- Acceptors accept/reject proposals based on ballot numbers\n- Since we assume the leader is known and stable, we can simplify: no leader election needed, but still do proper Paxos rounds (Phase 1 prepare/promise can be done once at startup, then Phase 2 accept/accepted for each slot)\n\nPlease design the actor architecture, message types, and data flow. Think about:\n1. What actors are needed (leader/proposer, acceptors, replicas/learners)?\n2. Can we simplify by combining roles? (e.g., leader is both proposer and learner)\n3. Message flow for a client request\n4. How to handle the log and state machine application\n5. File structure\n\nKeep it clean and educational - this is an emulation for understanding, not production use."
}Good. Now I have all the information I need. Let me design the complete MultiPaxos KV store emulation.
---
Here is the complete design for the MultiPaxos replicated key-value store emulation.
## Architecture Overview
The design uses three actor types plus a client, keeping roles cleanly separated for educational clarity:
1. **Acceptor** -- Participates in Paxos voting (Phase 1 promise, Phase 2 accept)
2. **Leader** (Proposer + Learner) -- Receives client requests, assigns log slots, drives Paxos rounds, collects quorum responses, applies committed commands to local KV state, and replies to clients
3. **Replica** (Learner-only) -- Receives committed commands from the leader and applies them to a local KV copy (demonstrates replication, but clients only talk to the leader)
4. **Client** -- Same interface as `kv_store/client.gleam` but sends 5 requests and targets the leader
### Why this role split?
- Combining proposer and learner into the leader is natural for MultiPaxos with a stable leader. The leader already knows when a quorum accepts, so it is the first to learn.
- Acceptors are kept as separate actors -- this is the core of Paxos correctness and must be distinct.
- Replicas are passive learners that receive committed commands, making replication visible.
- No leader election is needed (the leader is known and stable), but the leader still runs Phase 1 once at startup to establish its ballot, then Phase 2 per slot.
## File Structure
```
multipaxos_kv/
gleam.toml
src/
multipaxos_kv.gleam -- main: starts acceptors, leader, replicas, clients
multipaxos_kv/
acceptor.gleam -- Paxos acceptor actor
leader.gleam -- Proposer + learner + KV state machine
replica.gleam -- Passive learner (applies committed log)
client.gleam -- Client actor (5 random requests)
types.gleam -- Shared types: Command, Ballot, LogEntry, OpResult
```
## Shared Types (`types.gleam`)
```gleam
import gleam/erlang/process.{type Subject}
/// A ballot number: (round, leader_id) for total ordering
pub type Ballot {
Ballot(round: Int, leader_id: Int)
}
/// Compare two ballots: returns order.Lt, order.Eq, or order.Gt
pub fn compare_ballots(a: Ballot, b: Ballot) -> order.Order { ... }
/// KV operations that go through the log
pub type Command {
Put(key: String, value: String)
Get(key: String)
Delete(key: String)
Noop // Used to fill gaps if needed
}
/// Result type matching kv_store semantics
pub type OpResult {
OpOk
OpError(reason: String)
}
/// A client request bundled with its reply channel
pub type ClientRequest {
PutRequest(key: String, value: String, reply_with: Subject(OpResult))
GetRequest(key: String, reply_with: Subject(Result(String, String)))
DeleteRequest(key: String, reply_with: Subject(OpResult))
}
/// A log entry: a command assigned to a slot
pub type LogEntry {
LogEntry(slot: Int, ballot: Ballot, command: Command)
}
```
## Acceptor Actor (`acceptor.gleam`)
**State:**
```gleam
State(
id: Int,
promised_ballot: Option(Ballot), // Highest ballot promised
accepted: Dict(Int, #(Ballot, Command)), // slot -> (ballot, command)
self: Subject(Message),
)
```
**Messages:**
```gleam
type Message {
// Phase 1: Prepare request from leader
Prepare(
ballot: Ballot,
reply_with: Subject(PrepareResponse),
)
// Phase 2: Accept request from leader
Accept(
slot: Int,
ballot: Ballot,
command: Command,
reply_with: Subject(AcceptResponse),
)
}
type PrepareResponse {
Promise(accepted: Dict(Int, #(Ballot, Command)))
PrepareRejected(highest: Ballot)
}
type AcceptResponse {
Accepted(slot: Int)
AcceptRejected(slot: Int, highest: Ballot)
}
```
**Logic:**
- `Prepare(ballot, reply_with)`: If `ballot >= promised_ballot`, update `promised_ballot` to `ballot`, reply with `Promise(accepted_entries)`. Otherwise reply `PrepareRejected`.
- `Accept(slot, ballot, command, reply_with)`: If `ballot >= promised_ballot`, update `promised_ballot`, store `(ballot, command)` for the slot, reply `Accepted(slot)`. Otherwise `AcceptRejected`.
## Leader Actor (`leader.gleam`)
**State:**
```gleam
State(
id: Int,
ballot: Ballot,
acceptors: List(Subject(acceptor.Message)),
replicas: List(Subject(replica.Message)),
quorum_size: Int, // (num_acceptors / 2) + 1
next_slot: Int, // Next available log slot
log: Dict(Int, Command), // Committed log: slot -> command
pending: Dict(Int, ClientRequest), // slot -> waiting client request
store: Dict(String, String), // Local KV state machine
last_applied: Int, // Last applied slot
self: Subject(Message),
)
```
**Messages:**
```gleam
type Message {
// Client-facing messages (same interface as kv_store/server)
ClientPut(key: String, value: String, reply_with: Subject(OpResult))
ClientGet(key: String, reply_with: Subject(Result(String, String)))
ClientDelete(key: String, reply_with: Subject(OpResult))
// Internal: Phase 1 response collected
Phase1Response(response: acceptor.PrepareResponse)
// Internal: Phase 2 response collected
Phase2Response(slot: Int, response: acceptor.AcceptResponse)
}
```
**Startup (Phase 1 -- done once):**
In the initialiser (or via a self-sent `Init` message), the leader sends `Prepare(ballot)` to all acceptors and collects `Promise` responses. Once a quorum responds, Phase 1 is complete. For simplicity in this emulation, since we assume a single stable leader and fresh start, Phase 1 will succeed trivially with no previously accepted values.
Implementation approach: The leader uses `actor.call` to each acceptor sequentially during initialization (blocking but simple and educational). Alternatively, fire-and-forget + collect via `Phase1Response` messages. I recommend the simpler sequential approach during init since it happens once.
**Client request flow (Phase 2 -- per slot):**
1. Client calls `leader.put(leader, key, value)` which does `actor.call(leader, 5000, ClientPut(key, value, _))`.
2. Leader receives `ClientPut`, assigns `slot = next_slot`, increments `next_slot`, stores the `ClientRequest` in `pending[slot]`.
3. Leader sends `Accept(slot, ballot, Put(key, value))` to all acceptors (fire-and-forget, with a callback subject that wraps into `Phase2Response`).
4. As `Phase2Response(slot, Accepted)` messages arrive, leader counts. When quorum is reached for that slot:
a. Store command in `log[slot]`.
b. Apply all consecutive committed slots starting from `last_applied + 1` to the KV `store`.
c. Reply to the client with the operation result.
d. Broadcast `Commit(slot, command)` to all replicas.
**KV state machine application** (same logic as `kv_store/server.gleam`):
- `Put(key, value)`: If key exists, `OpError("key already exists")`. Else insert, `OpOk`.
- `Get(key)`: Return `Ok(value)` or `Error("key not found")`.
- `Delete(key)`: If key exists, delete, `OpOk`. Else `OpError("key not found")`.
**Handling Phase 2 quorum counting:**
The leader needs to track how many acceptors have responded per slot. Add to state:
```gleam
accept_counts: Dict(Int, Int) // slot -> number of Accepted responses received
```
A key detail: to route Phase2Response back to the leader with the slot number, the leader creates a temporary `process.Subject` using `process.new_subject()` on the leader's process, then uses a selector or simply includes the slot in the response. The cleaner approach for this emulation: the leader sends accepts as fire-and-forget and uses `process.send(self, Phase2Response(slot, response))` by having the acceptor reply to a callback that the leader wraps.
Actually, the simplest approach: make the Accept call synchronous from the leader (call each acceptor with `actor.call`), but do it in a helper that sends to all and counts. Since this is an emulation, the sequential approach per acceptor is fine and avoids complex async quorum tracking.
**Recommended simplified flow for Phase 2:**
```
fn run_phase2(state, slot, command, acceptors, quorum_size) -> Bool {
// Send Accept to each acceptor, count successes
let accepted_count = list.fold(acceptors, 0, fn(count, acc) {
case actor.call(acc, 1000, acceptor.Accept(slot, state.ballot, command, _)) {
acceptor.Accepted(_) -> count + 1
_ -> count
}
})
accepted_count >= quorum_size
}
```
This keeps the code simple and linear. The leader handles one client request at a time (serialized through the actor mailbox), runs Phase 2 synchronously, then replies. This is correct for MultiPaxos since the leader sequences commands anyway.
**Public API functions** (matching `kv_store/server` interface):
```gleam
pub fn put(leader: Subject(Message), key: String, value: String) -> OpResult {
actor.call(leader, 5000, ClientPut(key, value, _))
}
pub fn get(leader: Subject(Message), key: String) -> Result(String, String) {
actor.call(leader, 5000, ClientGet(key, _))
}
pub fn delete(leader: Subject(Message), key: String) -> OpResult {
actor.call(leader, 5000, ClientDelete(key, _))
}
```
## Replica Actor (`replica.gleam`)
**State:**
```gleam
State(
id: Int,
log: Dict(Int, Command),
store: Dict(String, String),
last_applied: Int,
self: Subject(Message),
)
```
**Messages:**
```gleam
type Message {
Commit(slot: Int, command: Command)
}
```
**Logic:**
- On `Commit(slot, command)`: Store in log, apply all consecutive slots from `last_applied + 1` to `store`. Print the state changes.
## Client Actor (`client.gleam`)
Nearly identical to `kv_store/client.gleam` but:
- Sends 5 requests instead of 10
- Takes a `Subject(leader.Message)` instead of `Subject(server.Message)`
- Calls `leader.put`, `leader.get`, `leader.delete` instead of `server.put`, etc.
## Main (`multipaxos_kv.gleam`)
```gleam
pub fn main() -> Nil {
let num_acceptors = 3 // Could come from args/config
let num_replicas = 2
let num_clients = 3
// 1. Start acceptors
let acceptors = list.range(1, num_acceptors) |> list.map(fn(i) {
let assert Ok(a) = acceptor.start(i)
io.println("Started acceptor " <> int.to_string(i))
a
})
// 2. Start replicas
let replicas = list.range(1, num_replicas) |> list.map(fn(i) {
let assert Ok(r) = replica.start(i)
io.println("Started replica " <> int.to_string(i))
r
})
// 3. Start leader (runs Phase 1 during init)
let assert Ok(leader) = leader.start(1, acceptors, replicas)
io.println("Started leader (Phase 1 complete)")
// 4. Start clients, all pointing to leader
let clients = list.range(1, num_clients) |> list.map(fn(i) {
let assert Ok(c) = client.start(leader)
io.println("Started client " <> int.to_string(i))
c
})
// 5. Kick off clients
list.each(clients, fn(c) { process.send(c, client.Start) })
// 6. Wait for completion
process.sleep(3000)
io.println("Done")
}
```
## Message Flow Diagram
```
Client --[ClientPut/Get/Delete]--> Leader
|
(assigns slot N)
|
Leader --[Accept(slot=N, ballot, cmd)]--> Acceptor 1
Leader --[Accept(slot=N, ballot, cmd)]--> Acceptor 2
Leader --[Accept(slot=N, ballot, cmd)]--> Acceptor 3
|
(waits for quorum of Accepted responses)
|
Leader: applies command to local KV store
Leader --[reply]--> Client
Leader --[Commit(slot=N, cmd)]--> Replica 1
Leader --[Commit(slot=N, cmd)]--> Replica 2
```
## Key Design Decisions
1. **Synchronous Phase 2 within the leader's message handler**: Since the leader processes one message at a time (actor mailbox serialization), calling acceptors synchronously with `actor.call` during `ClientPut/Get/Delete` handling is simple and correct. This avoids complex async quorum tracking while still demonstrating the Paxos accept/accepted exchange.
2. **Phase 1 done once at startup**: The leader runs prepare/promise in its initialiser. With a stable leader assumption, this is done once and succeeds immediately.
3. **Replicas are passive learners**: They receive committed commands from the leader. This shows replication without complicating the consensus path. In a real system, replicas could also be acceptors or serve reads.
4. **Types in a shared module**: `types.gleam` holds `Command`, `Ballot`, `OpResult`, and `ClientRequest` so that all modules can reference them without circular dependencies.
5. **GET goes through the log**: For linearizability, even reads are assigned a slot and go through consensus. This is correct MultiPaxos behavior (though a real system might optimize reads).
6. **Client interface matches kv_store**: `leader.put`, `leader.get`, `leader.delete` have the same signatures and semantics as `server.put`, `server.get`, `server.delete`.
## Implementation Sequence
1. Create project: `gleam new --skip-git multipaxos_kv`, add dependencies
2. Write `types.gleam` -- shared types
3. Write `acceptor.gleam` -- Phase 1 and Phase 2 logic
4. Write `leader.gleam` -- the core: Phase 1 init, Phase 2 per request, KV state machine, client API
5. Write `replica.gleam` -- passive learner
6. Write `client.gleam` -- adapted from kv_store client (5 requests)
7. Write `multipaxos_kv.gleam` -- main wiring
8. Build, test, format
### Critical Files for Implementation
- `/Users/apanda/code/agent-spec-code/multipaxos_kv/src/multipaxos_kv/leader.gleam` - Core logic: proposer + learner + KV state machine + client API. The most complex file.
- `/Users/apanda/code/agent-spec-code/multipaxos_kv/src/multipaxos_kv/acceptor.gleam` - Paxos acceptor: Phase 1 promise and Phase 2 accept logic with ballot tracking.
- `/Users/apanda/code/agent-spec-code/multipaxos_kv/src/multipaxos_kv/types.gleam` - Shared types (Command, Ballot, OpResult, ClientRequest) used by all modules.
- `/Users/apanda/code/agent-spec-code/kv_store/src/kv_store/server.gleam` - Reference implementation for KV semantics and actor patterns to follow.
- `/Users/apanda/code/agent-spec-code/kv_store/src/kv_store/client.gleam` - Pattern to follow for the client actor (adapt to 5 requests and leader target).agentId: ac669ba91f8a2e822 (for resuming to continue this agent's work if needed) <usage>total_tokens: 26661 tool_uses: 14 duration_ms: 110432</usage>
# MultiPaxos Replicated KV Store Emulation
## Context
The project needs a new emulation that replicates the existing `kv_store` using MultiPaxos consensus. This demonstrates how a distributed consensus protocol can be used to replicate state across multiple nodes while preserving the same client-facing semantics (put fails if key exists, get returns value or error, delete fails if key missing). The client is given a Subject pointing to the leader directly (no leader discovery).
## Architecture
Three actor types + client:
1. **Acceptor** - Paxos voting participant (prepare/promise, accept/accepted)
2. **Leader** (proposer + learner + state machine) - Receives client requests, assigns log slots, runs Paxos Phase 2, applies committed commands to local KV store, replies to clients, broadcasts commits to replicas
3. **Replica** (passive learner) - Receives committed commands from leader, applies to local KV copy
4. **Client** - Same as `kv_store/client.gleam` but 5 requests, targeting leader
### Message Flow
```
Client --[ClientPut/Get/Delete]--> Leader
Leader assigns slot N
Leader --[Accept(slot N, ballot, cmd)]--> all Acceptors (synchronous calls)
Leader waits for quorum of Accepted responses
Leader applies command to local KV store
Leader --[reply]--> Client
Leader --[Commit(slot N, cmd)]--> all Replicas
```
### Key Design Decisions
- **Phase 1 once at startup**: Leader runs prepare/promise during init. With stable leader assumption, succeeds immediately.
- **Synchronous Phase 2**: Leader calls acceptors sequentially with `actor.call` during request handling. Simple, correct, educational.
- **GETs go through the log**: For linearizability, reads are also assigned slots and go through consensus.
- **Replicas are passive**: They receive committed commands for demonstration of replication.
## File Structure
```
multipaxos_kv/
gleam.toml
src/
multipaxos_kv.gleam -- main entry point
multipaxos_kv/
types.gleam -- shared types (Command, Ballot, OpResult)
acceptor.gleam -- Paxos acceptor actor
leader.gleam -- proposer + learner + KV state machine + client API
replica.gleam -- passive learner
client.gleam -- 5 random requests to leader
test/
multipaxos_kv_test.gleam -- basic test
```
## Implementation Steps
### 1. Create project
```sh
cd /Users/apanda/code/agent-spec-code
gleam new --skip-git --skip-github multipaxos_kv
cd multipaxos_kv
gleam add gleam_otp gleam_erlang argv
```
### 2. `types.gleam` - Shared types
- `Ballot(round: Int, leader_id: Int)` with comparison function
- `Command` = `Put(key, value)` | `Get(key)` | `Delete(key)` | `Noop`
- `OpResult` = `OpOk` | `OpError(reason: String)`
### 3. `acceptor.gleam` - Paxos acceptor
- **State**: `id`, `promised_ballot: Option(Ballot)`, `accepted: Dict(Int, #(Ballot, Command))`, `self`
- **Messages**: `Prepare(ballot, reply_with)`, `Accept(slot, ballot, command, reply_with)`
- **Responses**: `Promise(accepted_entries)` | `PrepareRejected(highest)`, `Accepted(slot)` | `AcceptRejected(slot, highest)`
- Logic: standard Paxos prepare/accept with ballot comparison
### 4. `leader.gleam` - Core logic (most complex file)
- **State**: `id`, `ballot`, `acceptors`, `replicas`, `quorum_size`, `next_slot`, `log: Dict(Int, Command)`, `store: Dict(String, String)`, `last_applied`, `self`
- **Client messages**: `ClientPut(key, value, reply_with)`, `ClientGet(key, reply_with)`, `ClientDelete(key, reply_with)` - same signatures as `kv_store/server`
- **Init**: Run Phase 1 (prepare) to all acceptors, collect promises
- **Request handling**: Assign slot, run Phase 2 synchronously (call each acceptor), on quorum: commit to log, apply to store, reply to client, broadcast to replicas
- **Public API**: `put(leader, key, value)`, `get(leader, key)`, `delete(leader, key)` matching `kv_store/server` signatures
- **KV semantics**: Identical to `kv_store/server.gleam` (put rejects existing keys, delete rejects missing keys)
### 5. `replica.gleam` - Passive learner
- **State**: `id`, `log: Dict(Int, Command)`, `store: Dict(String, String)`, `last_applied`, `self`
- **Message**: `Commit(slot: Int, command: Command)`
- Applies committed commands in log order to local store, prints state changes
### 6. `client.gleam` - Adapted from kv_store
- Same structure as `kv_store/client.gleam`
- 5 requests instead of 10
- Targets `Subject(leader.Message)` instead of `Subject(server.Message)`
- Calls `leader.put`, `leader.get` (and optionally `leader.delete`)
- Same random key pool ["a","b","c","d","e"], same random values
### 7. `multipaxos_kv.gleam` - Main
- Start 3 acceptors, 2 replicas, 1 leader, N clients (default 3)
- Parse num_clients from CLI args
- Send Start to all clients, sleep 3s
## Reference Files
- `/Users/apanda/code/agent-spec-code/kv_store/src/kv_store/server.gleam` - KV semantics to replicate
- `/Users/apanda/code/agent-spec-code/kv_store/src/kv_store/client.gleam` - Client pattern to adapt
- `/Users/apanda/code/agent-spec-code/kv_store/src/kv_store.gleam` - Main wiring pattern
- `/Users/apanda/code/agent-spec-code/.claude/skills/gleam-otp.md` - Actor patterns
## Verification
1. `gleam build` - should compile without errors
2. `gleam run` - should show:
- Acceptors starting
- Replicas starting
- Leader starting with Phase 1 completion
- Clients issuing 5 requests each with Paxos consensus trace
- Replicas applying committed commands
3. `gleam format` - ensure code is formatted
1→# MultiPaxos Replicated KV Store Emulation
2→
3→## Context
4→The project needs a new emulation that replicates the existing `kv_store` using MultiPaxos consensus. This demonstrates how a distributed consensus protocol can be used to replicate state across multiple nodes while preserving the same client-facing semantics (put fails if key exists, get returns value or error, delete fails if key missing). The client is given a Subject pointing to the leader directly (no leader discovery).
5→
6→## Architecture
7→
8→Three actor types + client:
9→
10→1. **Acceptor** - Paxos voting participant (prepare/promise, accept/accepted)
11→2. **Leader** (proposer + learner + state machine) - Receives client requests, assigns log slots, runs Paxos Phase 2, applies committed commands to local KV store, replies to clients, broadcasts commits to replicas
12→3. **Replica** (passive learner) - Receives committed commands from leader, applies to local KV copy
13→4. **Client** - Same as `kv_store/client.gleam` but 5 requests, targeting leader
14→
15→### Message Flow
16→```
17→Client --[ClientPut/Get/Delete]--> Leader
18→ Leader assigns slot N
19→ Leader --[Accept(slot N, ballot, cmd)]--> all Acceptors (synchronous calls)
20→ Leader waits for quorum of Accepted responses
21→ Leader applies command to local KV store
22→ Leader --[reply]--> Client
23→ Leader --[Commit(slot N, cmd)]--> all Replicas
24→```
25→
26→### Key Design Decisions
27→- **Phase 1 once at startup**: Leader runs prepare/promise during init. With stable leader assumption, succeeds immediately.
28→- **Synchronous Phase 2**: Leader calls acceptors sequentially with `actor.call` during request handling. Simple, correct, educational.
29→- **GETs go through the log**: For linearizability, reads are also assigned slots and go through consensus.
30→- **Replicas are passive**: They receive committed commands for demonstration of replication.
31→
32→## File Structure
33→```
34→multipaxos_kv/
35→ gleam.toml
36→ src/
37→ multipaxos_kv.gleam -- main entry point
38→ multipaxos_kv/
39→ types.gleam -- shared types (Command, Ballot, OpResult)
40→ acceptor.gleam -- Paxos acceptor actor
41→ leader.gleam -- proposer + learner + KV state machine + client API
42→ replica.gleam -- passive learner
43→ client.gleam -- 5 random requests to leader
44→ test/
45→ multipaxos_kv_test.gleam -- basic test
46→```
47→
48→## Implementation Steps
49→
50→### 1. Create project
51→```sh
52→cd /Users/apanda/code/agent-spec-code
53→gleam new --skip-git --skip-github multipaxos_kv
54→cd multipaxos_kv
55→gleam add gleam_otp gleam_erlang argv
56→```
57→
58→### 2. `types.gleam` - Shared types
59→- `Ballot(round: Int, leader_id: Int)` with comparison function
60→- `Command` = `Put(key, value)` | `Get(key)` | `Delete(key)` | `Noop`
61→- `OpResult` = `OpOk` | `OpError(reason: String)`
62→
63→### 3. `acceptor.gleam` - Paxos acceptor
64→- **State**: `id`, `promised_ballot: Option(Ballot)`, `accepted: Dict(Int, #(Ballot, Command))`, `self`
65→- **Messages**: `Prepare(ballot, reply_with)`, `Accept(slot, ballot, command, reply_with)`
66→- **Responses**: `Promise(accepted_entries)` | `PrepareRejected(highest)`, `Accepted(slot)` | `AcceptRejected(slot, highest)`
67→- Logic: standard Paxos prepare/accept with ballot comparison
68→
69→### 4. `leader.gleam` - Core logic (most complex file)
70→- **State**: `id`, `ballot`, `acceptors`, `replicas`, `quorum_size`, `next_slot`, `log: Dict(Int, Command)`, `store: Dict(String, String)`, `last_applied`, `self`
71→- **Client messages**: `ClientPut(key, value, reply_with)`, `ClientGet(key, reply_with)`, `ClientDelete(key, reply_with)` - same signatures as `kv_store/server`
72→- **Init**: Run Phase 1 (prepare) to all acceptors, collect promises
73→- **Request handling**: Assign slot, run Phase 2 synchronously (call each acceptor), on quorum: commit to log, apply to store, reply to client, broadcast to replicas
74→- **Public API**: `put(leader, key, value)`, `get(leader, key)`, `delete(leader, key)` matching `kv_store/server` signatures
75→- **KV semantics**: Identical to `kv_store/server.gleam` (put rejects existing keys, delete rejects missing keys)
76→
77→### 5. `replica.gleam` - Passive learner
78→- **State**: `id`, `log: Dict(Int, Command)`, `store: Dict(String, String)`, `last_applied`, `self`
79→- **Message**: `Commit(slot: Int, command: Command)`
80→- Applies committed commands in log order to local store, prints state changes
81→
82→### 6. `client.gleam` - Adapted from kv_store
83→- Same structure as `kv_store/client.gleam`
84→- 5 requests instead of 10
85→- Targets `Subject(leader.Message)` instead of `Subject(server.Message)`
86→- Calls `leader.put`, `leader.get` (and optionally `leader.delete`)
87→- Same random key pool ["a","b","c","d","e"], same random values
88→
89→### 7. `multipaxos_kv.gleam` - Main
90→- Start 3 acceptors, 2 replicas, 1 leader, N clients (default 3)
91→- Parse num_clients from CLI args
92→- Send Start to all clients, sleep 3s
93→
94→## Reference Files
95→- `/Users/apanda/code/agent-spec-code/kv_store/src/kv_store/server.gleam` - KV semantics to replicate
96→- `/Users/apanda/code/agent-spec-code/kv_store/src/kv_store/client.gleam` - Client pattern to adapt
97→- `/Users/apanda/code/agent-spec-code/kv_store/src/kv_store.gleam` - Main wiring pattern
98→- `/Users/apanda/code/agent-spec-code/.claude/skills/gleam-otp.md` - Actor patterns
99→
100→## Verification
101→1. `gleam build` - should compile without errors
102→2. `gleam run` - should show:
103→ - Acceptors starting
104→ - Replicas starting
105→ - Leader starting with Phase 1 completion
106→ - Clients issuing 5 requests each with Paxos consensus trace
107→ - Replicas applying committed commands
108→3. `gleam format` - ensure code is formatted
109→{
"allowedPrompts": [
{
"tool": "Bash",
"prompt": "create gleam project and add dependencies"
},
{
"tool": "Bash",
"prompt": "build gleam project"
},
{
"tool": "Bash",
"prompt": "run gleam project"
},
{
"tool": "Bash",
"prompt": "format gleam code"
}
],
"plan": "# MultiPaxos Replicated KV Store Emulation\n\n## Context\nThe project needs a new emulation that replicates the existing `kv_store` using MultiPaxos consensus. This demonstrates how a distributed consensus protocol can be used to replicate state across multiple nodes while preserving the same client-facing semantics (put fails if key exists, get returns value or error, delete fails if key missing). The client is given a Subject pointing to the leader directly (no leader discovery).\n\n## Architecture\n\nThree actor types + client:\n\n1. **Acceptor** - Paxos voting participant (prepare/promise, accept/accepted)\n2. **Leader** (proposer + learner + state machine) - Receives client requests, assigns log slots, runs Paxos Phase 2, applies committed commands to local KV store, replies to clients, broadcasts commits to replicas\n3. **Replica** (passive learner) - Receives committed commands from leader, applies to local KV copy\n4. **Client** - Same as `kv_store/client.gleam` but 5 requests, targeting leader\n\n### Message Flow\n```\nClient --[ClientPut/Get/Delete]--> Leader\n Leader assigns slot N\n Leader --[Accept(slot N, ballot, cmd)]--> all Acceptors (synchronous calls)\n Leader waits for quorum of Accepted responses\n Leader applies command to local KV store\n Leader --[reply]--> Client\n Leader --[Commit(slot N, cmd)]--> all Replicas\n```\n\n### Key Design Decisions\n- **Phase 1 once at startup**: Leader runs prepare/promise during init. With stable leader assumption, succeeds immediately.\n- **Synchronous Phase 2**: Leader calls acceptors sequentially with `actor.call` during request handling. Simple, correct, educational.\n- **GETs go through the log**: For linearizability, reads are also assigned slots and go through consensus.\n- **Replicas are passive**: They receive committed commands for demonstration of replication.\n\n## File Structure\n```\nmultipaxos_kv/\n gleam.toml\n src/\n multipaxos_kv.gleam -- main entry point\n multipaxos_kv/\n types.gleam -- shared types (Command, Ballot, OpResult)\n acceptor.gleam -- Paxos acceptor actor\n leader.gleam -- proposer + learner + KV state machine + client API\n replica.gleam -- passive learner\n client.gleam -- 5 random requests to leader\n test/\n multipaxos_kv_test.gleam -- basic test\n```\n\n## Implementation Steps\n\n### 1. Create project\n```sh\ncd /Users/apanda/code/agent-spec-code\ngleam new --skip-git --skip-github multipaxos_kv\ncd multipaxos_kv\ngleam add gleam_otp gleam_erlang argv\n```\n\n### 2. `types.gleam` - Shared types\n- `Ballot(round: Int, leader_id: Int)` with comparison function\n- `Command` = `Put(key, value)` | `Get(key)` | `Delete(key)` | `Noop`\n- `OpResult` = `OpOk` | `OpError(reason: String)`\n\n### 3. `acceptor.gleam` - Paxos acceptor\n- **State**: `id`, `promised_ballot: Option(Ballot)`, `accepted: Dict(Int, #(Ballot, Command))`, `self`\n- **Messages**: `Prepare(ballot, reply_with)`, `Accept(slot, ballot, command, reply_with)`\n- **Responses**: `Promise(accepted_entries)` | `PrepareRejected(highest)`, `Accepted(slot)` | `AcceptRejected(slot, highest)`\n- Logic: standard Paxos prepare/accept with ballot comparison\n\n### 4. `leader.gleam` - Core logic (most complex file)\n- **State**: `id`, `ballot`, `acceptors`, `replicas`, `quorum_size`, `next_slot`, `log: Dict(Int, Command)`, `store: Dict(String, String)`, `last_applied`, `self`\n- **Client messages**: `ClientPut(key, value, reply_with)`, `ClientGet(key, reply_with)`, `ClientDelete(key, reply_with)` - same signatures as `kv_store/server`\n- **Init**: Run Phase 1 (prepare) to all acceptors, collect promises\n- **Request handling**: Assign slot, run Phase 2 synchronously (call each acceptor), on quorum: commit to log, apply to store, reply to client, broadcast to replicas\n- **Public API**: `put(leader, key, value)`, `get(leader, key)`, `delete(leader, key)` matching `kv_store/server` signatures\n- **KV semantics**: Identical to `kv_store/server.gleam` (put rejects existing keys, delete rejects missing keys)\n\n### 5. `replica.gleam` - Passive learner\n- **State**: `id`, `log: Dict(Int, Command)`, `store: Dict(String, String)`, `last_applied`, `self`\n- **Message**: `Commit(slot: Int, command: Command)`\n- Applies committed commands in log order to local store, prints state changes\n\n### 6. `client.gleam` - Adapted from kv_store\n- Same structure as `kv_store/client.gleam`\n- 5 requests instead of 10\n- Targets `Subject(leader.Message)` instead of `Subject(server.Message)`\n- Calls `leader.put`, `leader.get` (and optionally `leader.delete`)\n- Same random key pool [\"a\",\"b\",\"c\",\"d\",\"e\"], same random values\n\n### 7. `multipaxos_kv.gleam` - Main\n- Start 3 acceptors, 2 replicas, 1 leader, N clients (default 3)\n- Parse num_clients from CLI args\n- Send Start to all clients, sleep 3s\n\n## Reference Files\n- `/Users/apanda/code/agent-spec-code/kv_store/src/kv_store/server.gleam` - KV semantics to replicate\n- `/Users/apanda/code/agent-spec-code/kv_store/src/kv_store/client.gleam` - Client pattern to adapt\n- `/Users/apanda/code/agent-spec-code/kv_store/src/kv_store.gleam` - Main wiring pattern\n- `/Users/apanda/code/agent-spec-code/.claude/skills/gleam-otp.md` - Actor patterns\n\n## Verification\n1. `gleam build` - should compile without errors\n2. `gleam run` - should show:\n - Acceptors starting\n - Replicas starting\n - Leader starting with Phase 1 completion\n - Clients issuing 5 requests each with Paxos consensus trace\n - Replicas applying committed commands\n3. `gleam format` - ensure code is formatted\n"
}